Published onApril 26, 2026[Dev Log] Breaking the Leash of C#: Integrating FFI and Native (C++) EnginesunitymmorpgUnity-Native-InteropC++-Backend-IntegrationMMORPG-OptimizationZero-copyFFIWhy I Reclaimed Memory Control from Unity and Descended to the Metal
Published onApril 19, 2026[Dev Log] The Coroutine Deception: Single-Threaded Traps Masquerading as AsyncunitymmorpgFishNetFFIThreadCoroutineSingle-Threaded Traps Masquerading as Async
Published onApril 14, 2026[Dev Log] Breaking the Leash of SaaS: Migrating to FishNet and the Hybrid Host Architectureunitymmorpgaction-RPGPhoton-Fusion-2FishNetSubtitle: Cost, Control, and the Solution Found in Diablo
Published onApril 10, 2026[Dev Log] Scrapping 4 Months of Code: The Failure of Photon Fusionunitymmorpgaction-RPGPhoton-Fusion-2Cost, Control, and the Limits of Solo Development
Published onMarch 29, 2026[Dev Log] The KCC Dilemma: Why I Scrapped Two Weeks of Codeunitymmorpgaction-RPGPhoton-Fusion-2The Limits of Simplicity and the Swamp of Over-Engineering