Published onOctober 8, 2026[Network Gaming 2] The Dictator's Statecraft: How Dedicated Servers Rule the WorldNetwork-GamingDedicated-ServersThe Dictator Is Slow: How Dedicated Servers Hide Lag with Prediction, Interpolation, and Lag CompensationRead more →
Published onAugust 6, 2026[Network gaming 1] The Horror of Lockstep: The Illusion of Physics Synchronization and the Brutal History of MultiplayerNetwork-GamingLockstepThe Fall of Lockstep and the Rise of the Dedicated ServerRead more →
Published onJuly 23, 2026[Dev Log] The Truth Behind Vampire Survivors Crushing i9 Processors: The Betrayal of Update and the Global BusSteam-DeckFFISystem-ArchitectureNative-LanguagesJunior's Every-Man-For-Himself vs The Architect's Global Bus: Defending Your FramerateRead more →
Published onJuly 22, 2026[Dev Log] FFI Optimization Part 2: Slashing Marshalling Overhead (Which is Slow as a Telegraph)Steam-DeckFFISystem-ArchitectureNative-LanguagesStop Shipping Hard Drives: Evading the Marshalling Tax with an 8-Byte PointerRead more →
Published onJuly 5, 2026[Dev Log] FFI Optimization Part 1: The Nightmare of Diablo 2 and the Coroutine MassacreSteam-DeckFFISystem-ArchitectureNative-LanguagesProving Engine Limits and Native FFI Salvation through Pure Logical BenchmarksRead more →