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  • Published on
    July 5, 2026

    [Dev Log] FFI 최적화 1: 잘못된 코루틴 사용으로 옅보이는 디아블로2 추억팔이

    Steam-DeckFFISystem-ArchitectureNative-Languages
    순수 논리 연산 벤치마크로 증명하는 엔진의 한계와 FFI(Native)의 구원
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  • Published on
    July 5, 2026

    [Dev Log] FFI Optimization Part 1: The Nightmare of Diablo 2 and the Coroutine Massacre

    Steam-DeckFFISystem-ArchitectureNative-Languages
    Proving Engine Limits and Native FFI Salvation through Pure Logical Benchmarks
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  • Published on
    May 8, 2026

    [Dev Log] The Invisible Giant: Why We Must Summon Dennis Ritchie in the AI Era

    Steam-DeckFFISystem-ArchitectureSoftware-PhilosophyNative-Languages
    The Truth of the Machine Room Hidden Behind Python's Flashy Presentations
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  • Published on
    April 26, 2026

    [Dev Log] Breaking the Leash of C#: Integrating FFI and Native (C++) Engines

    unitymmorpgUnity-Native-InteropC++-Backend-IntegrationMMORPG-OptimizationZero-copyFFI
    Why I Reclaimed Memory Control from Unity and Descended to the Metal
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  • Published on
    April 19, 2026

    [Dev Log] The Coroutine Deception: Single-Threaded Traps Masquerading as Async

    unitymmorpgFishNetFFIThreadCoroutine
    Single-Threaded Traps Masquerading as Async
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