Published onJuly 5, 2026[Dev Log] FFI 최적화 1: 잘못된 코루틴 사용으로 옅보이는 디아블로2 추억팔이Steam-DeckFFISystem-ArchitectureNative-Languages순수 논리 연산 벤치마크로 증명하는 엔진의 한계와 FFI(Native)의 구원 Read more →
Published onJuly 5, 2026[Dev Log] FFI Optimization Part 1: The Nightmare of Diablo 2 and the Coroutine MassacreSteam-DeckFFISystem-ArchitectureNative-LanguagesProving Engine Limits and Native FFI Salvation through Pure Logical BenchmarksRead more →
Published onMay 8, 2026[Dev Log] The Invisible Giant: Why We Must Summon Dennis Ritchie in the AI EraSteam-DeckFFISystem-ArchitectureSoftware-PhilosophyNative-LanguagesThe Truth of the Machine Room Hidden Behind Python's Flashy PresentationsRead more →
Published onApril 26, 2026[Dev Log] Breaking the Leash of C#: Integrating FFI and Native (C++) EnginesunitymmorpgUnity-Native-InteropC++-Backend-IntegrationMMORPG-OptimizationZero-copyFFIWhy I Reclaimed Memory Control from Unity and Descended to the MetalRead more →
Published onApril 19, 2026[Dev Log] The Coroutine Deception: Single-Threaded Traps Masquerading as AsyncunitymmorpgFishNetFFIThreadCoroutineSingle-Threaded Traps Masquerading as AsyncRead more →